株式会社Classroom Adventure ロゴ
Our Mission

Make maenomeri.

There's a moment when curiosity becomes irresistible—when wonder pulls us to the edge of our seats, when excitement draws us forward into possibility.

Through gamification, we create those moments. We spark the lean that turns learning into longing, and transform the world into a place worth leaning into.

Classroom Adventure team.

Services

Education and entertainment alike. We handle everything from planning and development to PR.

We not only develop educational materials and games from scratch, but also provide partial support such as supervision, visual production, and video editing. Furthermore, we handle a wide range of services from event planning to PR strategies, transforming "what you want to do" into reality in both educational and entertainment settings.

Classroom Adventure's strength lies in accompanying you from the idea stage and providing total support through to completion.

Educational Materials & Game Development

As a gamification team that creates "learning that excites," we handle everything from planning to development and delivery of educational materials and games that combine immersive worlds with solid learning outcomes.

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Governments Sectors

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Events

We are a team fully dedicated to entertainment and education. Whether you want to make training more engaging and effective, create events from scratch, or need help with PR challenges—leave it to us.

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Video Media

We apply the creative expertise cultivated through game development to video production as well, with our professional team handling everything from filming to editing.Retry

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Team Members

Started by a global team who wanted to change conventional learning.

We're a Keio University-born company dedicated to gamifying educational content and delivering learning experiences that excite.

Noa Horiguchi
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Noa Horiguchi

Co-Founder / CEO

Hinata Furukata
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Hinata Furukata

Co-Founder / Creative director

Zentaro Imai
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Zentaro Imai

Co-Founder / COO

Kanjuro Ishikawa
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Kanjuro Ishikawa

Co-founder / CFO

Takayuki Takenouchi
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Takayuki Takenouchi

Co-founder / CMO

natsumi
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Natsumi Terakoshi

Ray's Blog Team

Akari Sekikawa
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Akari Sekikawa

Ray's Blog Team

Ami Abe
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Ami Abe

Ray's Blog Team

Shiki Hamada
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Shiki Hamada

Ray's Blog Team

Aoi Mitsuishi
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Aoi Mitsuishi

Ray's Blog Team

Haruka Itao
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Haruka Itao

Game Designer

yuiprofl
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Yui Ikeda

Ray's Blog Team

Saya Profile
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Saya Kawai

Game Designer

Dashiell Modesitt-Wong
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Dashiell Modesitt-Wong

Engineer

Daniel Wang
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Daniel Wang

Ray's Blog U.S. Team

William Ethan Penhalegon
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William Ethan Penhalegon

Head of Global Operations

Megan Miyazaki
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Megan Miyazaki

Game Designer

Tae Lim Kim
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Tae Lim Kim

Creative Director

Office

Tokyo Office

Classroom Adventure Office オフィス
Classroom Adventure Office オフィス
Classroom Adventure Office オフィス
Classroom Adventure Office オフィス
Classroom Adventure Office オフィス
Classroom Adventure Office オフィス

Company Information

Classroom Adventure inc

株式会社Classroom Adventure

Founded September 2024

Location

1-7-2, Shinkawa, Chuo city, Tokyo, Japan, 〒104-0033

Contact

info@classroom-adventure.com
03-4500-2663

Board Members

Noa Horiguchi: CEO
Zentaro Imai: COO
Hinata Furukata: Creative Director
Kanjuro Ishikawa: CFO
Takayuki Takenouchi: CMO

Main Business

1. Planning, research, development, design, manufacturing, sales, maintenance, leasing, rental, and import/export of computer software and hardware, as well as consulting services related to these activities.


2. Planning, research, development, sales, manufacturing, event organization, event management, maintenance, leasing, rental, and import/export in the field of training, as well as consulting services related to these activities.


3. Planning, research, development, sales, manufacturing, event organization, event management, tournament organization, tournament management, maintenance, leasing, rental, and import/export in the field of education, as well as consulting services related to these activities.


4. Planning, research, development, sales, manufacturing, event organization, event management, maintenance, leasing, rental, and import/export in the field of gamification, as well as consulting services related to these activities.


5. Planning, manufacturing, sales, event organization, event management, and import/export in the publishing industry.


6. Activities for improving literacy in the field of international technology, reducing disparities, organizing and managing events, providing international support and cooperation, and raising awareness of social issues.